2010 Marussia B2
DISCLAIMER: I AM NOT IN ANYWAY GOING TO INCORPORATE THE AESTHETICS OF THIS CAR INTO THE GRADE. IF YOU WANT A GRADE WITH AESTHETICS, GO TO SOMEONE ELSE, CAMARGO2012 OR SOMEONE. IDK. THIS IS JUST A REVIEW OF THE CAR’S PERFORMANCE AND MY TAKE ON IT
As seen this summer, EA struck a licensing deal with the Russian car company Marussia in an effort to achieve more licenses and incorporate more cars into their racing games. 3 Months later, the Marussia B2 arrives in NFS World with only less than 3 weeks left until the release of Criterion’s Need For Speed Most Wanted. So, let’s see if Need For Speed’s first Russian import is worth the money.
With street-tuned performance installed, this thing will top out at 202 MPH, which is fast, but not fast enough if you’re competing against other cars such as a Lamborghini Reventon, Porsche 911 GT3 RS 4.0, Porsche Carrera GT, etc.
It’s about as strong as the accel in the R34 Z-Tune. Even with it’s rear-wheel drive, it will get going off the line very well. I know this because after running this alongside a fresh street-tuned Z-Tune, I could say that they both accelerate at about the same rate.
This is where the car truly excels. It’s responsive, it stays poised on the ground, and wherever you turn it, it will turn. It’s very grippy and agile round the bends, and there’s no sign of understeer or oversteer in it at all. This car is perfect for the circuits and complicated bends.
It’s price of 6800 SB is sort of expensive, especially for a car that is about level with the R34 Z-Tune in terms of handling, acceleration, and top speed, and that costs 1200 less.
Due to its torque curve (still don’t understand this), the nitrous is not strong. So perfect starts will be weak and nitrous spamming is not encouraged here.
This is quite the brilliant car driver wise: quick, decisive, and a bit deadly if you’re really good. After running this against the Z-Tune in a 2-lap showdown, it was clear that these 2 cars were both neck & neck, with the Z-Tune having a slight edge due it’s more responsive steering. As for engine sounds, many say it’s eargasmic. I say it’s…weird. It doesn’t really sound like a Turbocharged V6. It sounds more like a weird V12, because after I let off the gas, on the overrun it sounds like a V10 Gallardo. In terms of aesthetics, I’m not grading them, but I will say that it looks…striking; sort of like a car you would see cruising round smashing billboards and setting record Spring times round Paradise City. But, hey, it will be able to this in Fairhaven City, so it’s all good.
In conclusion then, Quicklime welcomes the B2 as a fast, grippy, striking exotic capable of breaking some non-cosmic records. Getting the car is up to you, however, if you truly need my help between this and the Z-Tune, get either. However, if you take looks into effect, get the Z-Tune.
1999 Mitsubishi Eclipse GS-T
Part 1 of 3 of the exciting things I get to do today: drive a Tuner classic from Mitsubishi. The other 2 involve playing FIFA 13 and driving the Honda HSV-010 in Gran Turismo 5. Anyway, this the 3rd of 4 stock cars to come out months after their ELITE version release and supposedly, continuing on with ELITE performance standards, the stock cars, apart from looking more professional, perform much better than their ELITE variants. Let’s see how this translates to the Eclipse
The speed of this car might anticipate C-Class fans, but for the majority who love pure speed, a top speed of 156 MPH might not please you very much.
At it’s power though, the Eclipse will reach it’s top speed at a reasonably quick rate, but not as quick as the MR2 can.
It’s handling is reasonably good as well: responsive steering, ideal grip through corners, no fishtailing or excessive drifting when cornering. However, because it is a front-wheel drive machine, expect some understeer when making sharp turns or at other certain corners.
2200 SB is cheap for an Eclipse, especially since the ELITE version costs about 4x as much, but why bother when you can have the regular and much faster MR2 for 100 SB less, or the Gymkhana MR2 for just 1750 SB?
Like the CCX is to the ELITE CCX, due to its torque curve, the nitrous in the Eclipse GS-T is strong, just like it is in the ELITE Eclipse.
After two comparison races against the Toyota MR2 equipped with similar parts, the Eclipse is definitely competition for the car, but it will always find itself in the MR2s rear mirror, coming in at least 2+ seconds behind. However, it does make up for that with reasonable maneuverability against the cops and an iconic bodykit that Underground fans must get their hands on.
Comparing this to ELITE Eclipse, it appears that they are quite the same almost, in terms of handling, engine noise, nitrous, and speed. However, since this is cheaper, many more racers will go for the stock rather than the ELITE. Still, it is nice to see the classic Eclipse in the game in an effort to bring Mitsubishi up from heavy Lancer ruin.
The Lamborghini Reventón is a true automotive masterpiece and the pinnacle supercar in the Lamborghini fleet. Today we are extremely proud to say that it can now available in Need for Speed World!
A bit of history about the name “Reventón”; depending on what language you speak it could have a number of meanings. When used as a noun in Spanish it means “Small Explosion” or “burst”. To the gearheads out there it means “blowout, flat tire”. However, our personal favorite is that it is named for a fighting bull raised by the Don Heriberto Rodríguez family. When used in that sense “Reventón” means “he who seems to be about to burst”.
It’s capable of hitting speeds of over 220 MPH thanks to its light-weight all-new carbon fiber exterior and a massive 6.5 L (400 cu in) V12 engine. It is the most visually striking supercar Lamborghini has ever produced often being compared to a Stealth Bomber!
Officially, only 20 Reventón’s were sold to the public but you can get your today in from the in-game Car Dealer!
2010 Pagani Zonda Cinque
We’ve seen the Zonda F make it’s debut in December of last year. Then this year, we’ve seen the Zonda F Roadster come as a VIP Exclusive that made millions of people really jelly. But, the devs give back as they’ve unleashed the most anticipated NFS-Series Road Going Zonda: the Cinque, our first, A-Class Supercar? Am I saying this right?
Well, A-Class or S-Class, the Cinque (Pronounced, “Chin-Kweh”, not “sink” as Top Gear calls it) now stands on top as this game’s best Zonda til the devs bring the Zonda R in the game, if they dare to. It looks like it’s been converted well, and it’s received a better, more accurate engine sound now revving to its actual limit of 7300 RPMs, unlike the other Zondas which both sound like high-revving Ferrari FXXs. Also, with the race-tuned parts, this car completely outruns the 911 GT3 RS, Sesto Elemento, and 997 GT2 in terms of top speed, which is 220 MPH. And if that’s not enough, like the other Zondas, this packs cosmic nitrous. But, unlike the other Zondas, which are stiff in handling, this when cornering provides a bit of slip so you can turn more readily in the corners. It feels like the 997 GT2, only a bit stiffer grip wise. Also, stat wise, it’s quite the monster speed and acceleration wise.
For example, take my ultra tuned F Roadster. That has a 735 Performance Rating as an A-Class Supercar. Now, take the Race-tuned Zonda Cinque. That has a 740 Performance Rating right out of the box. So, once you buy it and equip it with the right skills, you’re set for some proper racing.
I did hear Drew say that today, this car would be coming in as our first S-Class Supercar out of the box. Well, apparently, he’s trolled us because, as I’ve said, it’s an A-Class Supercar, while a 911 GT3 RS, race-tuned parts installed, is an S-Class Sports Car -_-. This Porsche domination needs to stop. Also, I still feel as if there’s some room for a improvement in the handling. It’s much better than before, but it the stiffness needs to be removed. I needs to slide a little. Not a lot like the Mustangs. But it needs that “911 GT3 RS” grip so to speak.
Also, I never suggest putting bodykits on any exotics, but the ones on this one are hideous, I am now warning not to even bother looking at them. Finally, a bit of shadowing issues with the model as a major front part of the body has been left un-shadowed. Hopefully they fix that soon.
Should You Buy It:
If you still plan on staying in this game and racing hard, and if you want a more competitive Zonda, yes. Otherwise, stick with the 997 GT2 or 997 GT3 RS if you still have it. Honestly, I was racing this against TEKANG3NA’s ultra 997 GT2. He’s a brilliant racer and we already know that this car is ideally still the best car in the game, but this race-tuned Italian Jet managed to keep with him in the corners. The supercars are coming and they’re going to be packing a serious punch. Let’s see if the other new arrivals can put some excitement back into racing.
The inevitable has now occurred: car classes have come to NFS World, and they bring a lot of good and a truckload’s worth of bad. What has happened since the update? I fill you all in and tell you if this patch is good or bad overall.
2006 Dodge Challenger Concept
Ugh…this is game slowly killing me on the inside. With the AI acting ridiculous, traffic now a big thorn in my side, and events only occurring once every day, I don’t know how much comparing cars to each other is going to last. It’s saddening really. NFS World is dying, however the Challenger helped me smile a bit while driving it. Why? MOPAR fans: your Saviour has arrived!
Unlike the 300C SRT8, Viper SRT-10, Viper SRT-10 ACR, Charger R/T, Charger SRT8 Super Bee, and Challenger R/T, of which all are tail happy, heavy, and too wobbly, this is a full on cornering genius. It’s precise, grippy, stable, and very responsive for a big Muscle Car. Call it ridiculous, but I do remember the Challenger Concept being one of the best muscle cars in NFS Carbon. It also has pretty good acceleration so you’ll be able to reach your top speed quicker than normal. It also looks good: quite the presentable muscle car.
It’s HUGE!! About as big as the Crown Vic really. That might not mean anything to those who use hood cam, but if you’re in third person, you’re gonna be introduced to some blind traffic crashing. It’s also not that much faster than the Shelby Terlingua Mustang. The Terlingua can do 186 MPH. The Challenger can only manage 185 MPH. Both of them are race-tuned by the way. Also, no cosmic nitrous. It’s sort of good thing, meaning if you’re in a race with one, and he’s known to be a serious spammer, and you’re in a BOSS 302 ‘69, and you hit your perfect nitrous just right, he won’t be able to catch you. But the bad part of it is, you won’t get that rocket perfect launch that most people have been loving in this game. Also, I don’t know about you, but the brake blur lines on this car look weird. There are three of them: one in the center left of the light, one smack dab in the middle, and one on the center right of the light. Looks really, really strange in my opinion. Finally, of all the new generation Challengers to choose from, they picked the Concept. WHY? The SRT-8 has been in the NFS line since Hot Pursuit. They could’ve picked that. But, did they? No.
Should You Buy It?
Well, this game is certainly gone down a serious path of no return unless the devs return it, but if you’re a MOPAR fan and have longed for a serious A-Class MOPAR Competitor, yes. Otherwise, if you love cosmic nitrous and love muscle cars, stick with the BOSS 302 ‘69 and the A-Class (former Tier 2) BMWs. But in comparisons sake, it’s about as fast as the Terlingua Stang, is more stable than the Viper ACR, and has both better acceleration and turning radius than the Camaro ZL1 or the BOSS 302 ‘69. So, yes, this is the MOPAR saviour everyone’s been looking for. However, I’m afraid it’s come to late.
Need For Speed World: Car Classes
Alas, the Car Classes have come. Some of us have been waiting for these, while others have been dreading the day this game was updated. A lot has changed and nothing will ever be the same, so let’s take an in-depth look at the goods and the bads of this update
At long last, if you have more than 50 cars in your garage, you don’t have to spend a minute or more clicking the left or right buttons to get your car of choice. Now, it’s much simpler. Cars in
your garage and in the car dealer have been arranged by class and Manufacturer. Tiers are now a thing of the past. You simply click on the manufacturer or Class, scroll down to your car, and your set to run. Also, the stats have drastically changed, and although you have to get used to them, they now are more realistic in tuning.
For example, take the Lamborghini Murcielago LP640 and the Lamborghini Gallardo LP550-2 Valentino Balboni. Both cars are street-tuned so you’d expect them to have the same performance number. Nope! While the Murci stands at 695, the Valentino Balboni gets 697 for slightly better acceleration.
Another example? Take the CCX Elite and the CCX. The ELITE gets a steady 700 for all race-tuned parts, yes? But, if you look at the standard one with only street-tuned parts on it, its rating is 35 higher than the ELITE. I told you the stock one was better. Anyway, the devs have personally rated each car in terms of the three factors: acceleration, top speed, and handling. Each factor plays a crucial role to what class your car is in and what tracks you can race your cars on. For once though, we get to see some variety. MR2s will be racing against high end Porsches on new tracks. Bentleys will go up against Carrera GTs curvy roadways. RX-8s will finally show some JDM muscle against M3s at many, many tracks. Also, it’s a bit more fun gameplay wise because you get to see how the racers react with different tracks each day and if they can hold on to winning streaks. In terms of tuning and purchasing of parts, that’s much easier and less expensive. Since Tiers no longer exist, exclusive Tier packs have vanished as well, so you only have to buy the Platinum pack for parts, which costs 1500 SB. Inside, you can get up to 4 Ultra parts in which you can apply on any of your cars. Speaking of cars, car slots are now much easier attain just by leveling and tuning up. So this is all the good.
It’s plain to see that the devs copied the whole car classes idea from another gaming franchise: Forza Motorsport. The cars there are also arranged in classes from E to R1, and how much you put into your car determines what class it ends up in once you’ve finished upgrading it. Also, even though you receive more IGC in races, the prices of cars has skyrocketed.
The IGC Camaro ZL1 was $480,000. Now, it’s $1,000,000. The LFA was probably going to cost $1.48 Million. Now, it costs $2 Million. Then, there are the events of the day. It wasn’t bad today because we got Paradise Hotel, Stadium & HWY 99, Silk Road, and so on. But, what about tomorrow? We might have to wait days, weeks, even months if we want to race on our favorite tracks again. Also, even though these stats are realistic, it really doesn’t prove anything in terms of actual in game performance.
For example, all-day today I was in my A-Class 997 GT2 racing in open public races. Now, the 997 GT3 RS (race-tuned) is an S-Class vehicle, which at first I didn’t understand, but after, I understood that because it’s lighter than the GT2, it sort of deserves that class rating. But honestly, it didn’t really matter because today I took out several of these on today’s tracks with ease. And the same happened with my Ultra M6 Convertible and my ultra Bentley Continental Supersports Convertible. So, yes these stats are real, but if the driver doesn’t show it, they mean absolutely nothing, and I don’t think tuners want that on their conscious. Now, even though I thought it was fun tonight racing around and pwning spammers in 911 GT3 RSs and M1 Procars, I guarantee you after a while in a day, it’s not going to last. Why? You’re only doing 12-15 events a day, and a day lasts 24 hours, and after an hour, you would’ve probably done all the events. But, based on my recent studies, we spend A LOT more than 2 hours playing this game on a regular basis, so after an hour, you will have gotten bored and exited the game for the day. Eventually, you’ll get extremely bored that you’ll exit the game for good, which a lot of people are doing by the way. Also, for a car tester like me, this is going to be a serious hassle. Since tracks are changing everyday, it’s going to be hard to test each car on one track and set a leaderboard-like time for them, like I’ve always been doing. I agree that I’ll revert back to split battles on different tracks, but this is just ridiculous. Then, there’s the AI, which haven’t received any treatment at all. The traffic today was even more horrendous than it ever was, and the AI Single Player races still throw stupid traffic magnets at you, even if you’re just trying to set a timed lap.
Oh, and get this, I managed to find the AI racing in…wait for it…the Carrera GT. So, Mr. So-called Drew Hahn. You kept telling the community that the Carrera GT would not be available this week, but low and behold, here the AI come and start racing in it and trying to pwn any S-Class driver in one. Not to mention, I was driving in the 997 GT2 in another random Single Player event, and there it was: the Aston Martin DBS Volante. REALLY??
Finally, there’s just gameplay in general. With less events, this is no longer a full MMO racing game. This is more like a multiplayer console demo that you have to pay for. An MMO is supposed to have no limits in what events your supposed to do, no limits in what you cars you bring on any track, and no limits in how many special things you do a day. This is supposed to be an unlimited game, but now, it just isn’t.
Is this a good update:
It’s a fun update, but it’s not good at all due to the reasons I’ve laid before you up there. Secondly, the spammers and rammers are now even more fierce with their powerups and their terrible driving that no matter what track you choose, even the hard ones, they’re always aiming for you and the wall. Yes, organizing and tuning your cars are much better, but playing the game is getting boring real fast. I recall Melvin Teo pleading with the community to, and I quote, “Give Car Classes a chance”. I was before Melvin, but now, no. What to do now? Well, Most Wanted’s coming in 2 months time, but until then, it’s this and Forza.
2007 BMW M6 Convertible “Monochrome” Edition
I told myself I wouldn’t buy it, but because it looks nice, has nice rims and a nice livery, I bought it anyway, so here it goes…
So, here it is: the Monochrome M6 Convertible. Nothing really special about it performance wise. It’s just a homage to BMW using BMW Manufacturer vinyls, aftermarket neons, and a German Aftermarket License Plate.
Does it look better than the original M6 Convertible? Yes and no. Yes, because of how it’s designed, since it’s based off the tii Concept from a long way back. Then, there are those exclusive BBS rims that I’ve been trying to win in races and aftermarket packs but can’t. Those are cool as well. No, because of the neons, which kill the car, and the hidden spoiler in the back there. The M6 Convertible really doesn’t need an extra spoiler. The Coupe can manage no problem maybe, but the Convertible, no.
Should You Buy This Car?
If you love the M6 and like how this was designed and are a MAJOR ///M Power fan, I’m not stopping you. But in general, no. It’s no faster than a standard M6, and 400 SB extra, a bit expensive for car with no extra performance added. In short, it’s just a work of art done to a car that already looks good. Plus, why bother with this? You can save the 400 SB and just ultra tune a normal M6 Convertible. Mine still does 202 MPH with ease. And there’s another thing. Yes, this car does look nice, but the tii livery, in my opinion, doesn’t really fit this car. BMW meant it for the 1-Series line, and we do have the 135i and the 1-Series M Coupe in this game, FYI devs. No video needed on this car.
2005 Chrysler 300C SRT-8 “Team Escape” Edition
At long last, the devs decide to put in more Chrysler muscle into the game by putting in the 300C SRT-8. Debuting as a heavy juggernaut, this car does mean business, however not a lot of good business.
With race-tuned gromlen parts, Team Escape skills, and a menacing Team Escape livery, this car does look and sound like a juggernaut. It’s quite the tank as well as it will slam into roadblocks and Rhinos far better tha
n those BFH SUVs and even the El Camino SS. It’s acceleration is alright as well so you’ll get to your top speed quite well.
The new Team Escape Vehicles (El Camino SS, Conti Supersports Coupe, Scion tC) are all usable in both Team Escapes and races, making them versatile and less boost consuming for many. This, however is only good a Team Escapes, which is what it’s for, but as we’ve seen with the other three, just not good enough. It’s too drifty, it only does 185 MPH, and it’s not really that responsive in the steering. Also, I’ve never been fond of the 300C, but there have been some good looking custom ones. This one isn’t one of them. The livery might be menacing, but that bodykit messes the whole thing up. I love a mesh grille, but that silver border splitting the grille into two parts just ruins it. I think what they did here was try to make this car similar looking to the 300C Dub Edition in Midnight Club 3. However they haven’t done a good job at that.
Should You Buy It:
No. Don’t top-up and buy this unless you’re a serious 300C Muscle Car fan or are in this whole shindig into saving Dodge and Chrysler from becoming altogether terrible in this game. If the Charger SRT-8 had become this, well it would’ve been sort of good, but still terrible, which is weird because the 300C and the Charger share the same platform, chassis, engine, and pretty much everything else, except looks, chrome, and leather. I don’t know why EA hates Chrysler so much. They’re a good company that makes very nice, fast, and race-track worthy cars, except for their minivans. However, every single Dodge/Chrysler in this game is terrible: the Vipers, the Chargers, the Challenger, all horrible. I’m quite scared to see what the devs have done to the Challenger Concept coming soon. I hope that it isn’t stupid, cuz I’ve always wanted to drive one of those in this game.
2000 Lexus IS300 “Treasure Hunter” Edition
I remember someone posting a comment after I reviewed the Sesto Elemento saying, “Any car with cosmic nitrous is faster than anything else” or something like that. Well, the M3 E92 proved them wrong the first time, the Sesto did it the second time, and now this IS300 is about to prove them wrong again.
Other than it coming with Pro-Tuned Medion Parts and it costing 1800 SB, this car does come with cosmic nitrous, good for
perfect launches and nitrous usage. That’s it.
It’s too slow, doesn’t have good acceleration, and is a bit heavy in the corners. The top speed of this thing is 172 MPH. Now you might say that’s fast, but a pro-tuned Scion tC can do 177 MPH and go round corners far better than this can. Plus, in terms of acceleration, it can outrun this thing even though it doesn’t have strong nitrous. Also, as you’ve noticed, I’ve taken the vinyls and the bodykit off. That’s because with all of those on, it’s atrocious. And, to tick off JDM fans, this thing comes with no bodykits as of now, even though we know damn well that most of us wanted to create a Taz replica of one in this game. Finally, there’s this whole Treasure Hunter nonsense. Like I said earlier with the M1 TH, I don’t mind that it makes Treasure Hunting easier and faster, but it takes the fun out of the whole activity, and I’ll leave it there.
Should You Buy This?
If you’re a nostalgic Lexus IS NFS Most Wanted fan, go on ahead. But in general times, absolutely not. An IS350 for IGC is far better and lighter than this. Plus, if you already have a Murci Treasure Hunter or an M1 Treasure Hunter, no point buying this since it’s slower. In conclusion then, the whole “cosmic nitrous makes cars the best in the game” factor is a lie and only applies on cars that have all of the factors for racing perfection: speed, accel, handling, and nitrous. This car only has one: nitrous.